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 Casey Config for new source

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AuthorMessage
pUcKeR
Bum


Posts : 12
Join date : 2010-09-11

PostSubject: Casey Config for new source   Sun Sep 19, 2010 9:36 am

Got a low fps and bad reg?

Use casey's config from NCi (even though he probably stole it)

Source: http://www.netcodeilluminati.com/forums/general-css/2366-official-netcode-cfg-updated-source.html

Code:
Official Netcode Illuminati Counter-Strike:Source UPDATED Config.


   -- Graphics --

blink_duration                "0"
budget_averages_window             "0"
budget_background_alpha          "0"
budget_history_numsamplesvisible       "0"
budget_history_range_ms          "5"
budget_peaks_window            "0"
budget_show_averages             "0"
budget_show_history             "0"
budget_show_peaks             "0"
cl_c4dynamiclight             "1"
cl_detail_avoid_force            "0"
cl_detail_avoid_radius            "0"
cl_detail_avoid_recover_speed         "0"
cl_detail_max_sway            "0"
cl_drawmonitors             "0"
cl_ejectbrass                "0"
cl_forcepreload             "1"
cl_logofile                "0"
cl_phys_props_max             "50"
cl_ragdoll_collide            "0"
cl_ragdoll_physics_enable         "0"
cl_rumblescale               "0"
cl_show_splashes             "0"
closecaption               "0"
datacachesize                "128"
flex_smooth               "0"
func_break_max_pieces             "0"
g_ragdoll_fadespeed             "0"
g_ragdoll_important_maxcount          "0"
g_ragdoll_lvfadespeed            "0"
g_ragdoll_maxcount             "0"
gl_clear                "1"
lod_TransitionDist                 "0"
mat_aaquality                "0"
mat_antialias                "0"
mat_autoexposure_max            "0"
mat_autoexposure_min             "0"
mat_bloomscale                "0"
mat_bufferprimitives            "1"
mat_bumpmap                "0"
mat_clipz                "1"
mat_colorcorrection            "0"
mat_compressedtextures             "1"
mat_debug_postprocessing_effects       "0"
mat_debugdepthmode             "0"
mat_debugdepthval             "128"
mat_debugdepthvalmax             "256"
mat_disable_bloom             "1"
mat_disable_fancy_blending         "1"
mat_disable_lightwarp            "1"
mat_disable_ps_patch            "1"
mat_envmapsize                "0"
mat_envmaptgasize             "0"
mat_fastspecular             "1"
mat_filterlightmaps             "1"
mat_forceaniso                "2"
mat_forcehardwaresync             "0"
mat_forcemanagedtextureintohardware       "0"
mat_framebuffercopyoverlaysize          "0"
mat_hdr_enabled             "0"
mat_hdr_level               "0"
mat_monitorgamma             "1.6"
mat_parallaxmap             "0"
mat_picmip                "2"
mat_reducefillrate             "1"
mat_specular                "0"
mat_trilinear                "0"
mat_shadowstate               "0"
mat_vsync                "0"
mat_wateroverlaysize             "8"
mp_decals                "0"
muzzleflash_light             "0"
props_break_max_pieces             "0"
props_break_max_pieces_perframe       "0"
r_3dsky                  "0"
r_ambientboost               "0"
r_ambientfactor               "1"
r_cheapwaterend             "1"
r_cheapwaterstart            "1"
r_decal_cullsize             "9999"
r_decals                "0"
r_dopixelvisibility             "0"
r_drawbatchdecals             "0"
r_drawflecks                "0"
r_drawmodeldecals             "0"
r_dynamic                "0"
r_eyegloss                "0"
r_eyemove                "0"
r_eyes                   "0"
r_eyeshift_x                "0"
r_eyeshift_y                "0"
r_eyeshift_z                "0"
r_eyesize                "0"
r_flex                   "0"
r_forcewaterleaf            "0"
r_lightaverage                "1"
r_lod                   "2"
r_maxdlights               "32"
r_maxmodeldecal             "0"
r_maxnewsamples               "0"
r_maxsampledist               "0"
r_minnewsamples             "0"
r_norefresh                "0"
r_occlusion                "1"
r_PhysPropStaticLighting          "0"
r_renderoverlayfragment          "0"
r_rootlod                "2"
r_ropetranslucent             "0"
r_shadowmaxrendered             "9"
r_shadowrendertotexture          "1"
r_shadows                "1"
r_spray_lifetime            "0"
r_teeth                "0"
r_WaterDrawReflection             "0"
r_WaterDrawRefraction            "0"
r_waterforceexpensive             "0"
r_waterforcereflectentities         "0"
r_worldlightmin             "0.0002"
r_worldlights                "1"
rope_averagelight             "0"
rope_collide                "0"
rope_rendersolid             "0"
rope_shake                "0"
rope_smooth                "0"
rope_smooth_enlarge             "0"
rope_smooth_maxalpha             "0"
rope_smooth_maxalphawidth          "0"
rope_smooth_minalpha             "0"
rope_smooth_minwidth             "0"
rope_subdiv                "0"
rope_wind_dist                "0.01"
showhitlocation             "1"
sv_forcepreload             "1"
texture_budget_background_alpha       "9999999"
texture_budget_panel_height          "0"
texture_budget_panel_width          "0"
violence_ablood             "1"
violence_agibs                "1"
violence_hblood             "1"
violence_hgibs                "1"
weapon_showproficiency             "1"

   -- CPU settings --

r_3dnow                "0"
r_sse2                   "1"

   
   -- Netcode settings --

cl_allowdownload             "0"
cl_allowupload               "0"
cl_cmdrate               "101"
cl_downloadfilter             "none"
cl_interp               "0"
cl_interp_all                "0"
cl_interp_npcs                "0"
cl_interp_ratio             "1"
cl_interp_threadmodeticks          "0"
cl_lagcomp_errorcheck            "1"
cl_lagcompensation             "1"
cl_pred_optimize             "2"
cl_predictweapons             "1"
cl_resend               "6"
cl_smooth                "0"
cl_smoothtime                "0.01"
cl_timeout                "9999999"
cl_updaterate               "101"
rate                  "35000"


   -- Sound & volume --

cl_customsounds             "0"
cl_soundfile                "0"
dsp_enhance_stereo             "0"
dsp_mix_max                "0.9"
dsp_room                "0"
dsp_slow_cpu                "0"
dsp_spatial                "40"
dsp_speaker                "50"
dsp_volume                "2.0"
dsp_water                "14"
room_type                "0"
snd_async_fullyasync             "0"
snd_duckerattacktime             "0.5"
snd_duckerreleasetime             "2.5"
snd_duckerthreshold             "0.15"
snd_ducktovolume             "0.55"
snd_mixahead                "0.1"
snd_musicvolume             "0"
snd_noextraupdate             "1"
snd_pitchquality             "1"
snd_profile                "0"
snd_surround_speakers             "0"
soundscape_flush             "9999"
suitvolume               "0"
voice_enable                "1"
voice_forcemicrecord             "1"
voice_modenable             "1"
voice_scale                "0.4"
volume                   "0.1"



   -- HUD --

cl_c4progressbar             "1"
cl_autohelp                "0"
cl_autowepswitch            "0"
cl_min_ct                "1"
cl_min_t                "1"
cl_minmodels                "1"
cl_radar_locked             "0"
cl_radaralpha                "250"
cl_radartype                "1"
cl_righthand                "0"
cl_wpn_sway_interp             "0"
con_enable                "1"
fps_max                "1000"
hud_centerid                "1"
hud_fastswitch                "1"
jpeg_quality                "100"
overview_health             "1"
overview_names                "0"
overview_preferred_mode          "1"
overview_tracks             "0"




   -- CS:S Update Tweaks --

r_bloomtintg                "0"
r_bloomtintb                "0"
r_bloomtintexponent             "0"
r_bloomtintr                "0"
r_drawdetailprops             "0"
r_flashlightrendermodels          "0"
r_hunkalloclightmaps             "0"
r_lightcache_zbuffercache          "0"
r_propsmaxdist                "0"
r_staticprop_lod             "7"
r_sse_s                "1"

cl_clearhinthistory             "1"
cl_detaildist                "0"
cl_detailfade                "0"
cl_debugrumble                "0"
cl_playerspraydisable             "1"
cl_showhelp                "0"

mat_alphacoverage             "0"
mat_bloom_scalefactor_scalar          "0"
mat_maxframelatency             "0"
mat_max_worldmesh_vertices          "0"
mat_software_aa_blur_one_pixel_lines       "0"
mat_software_aa_strength          "0"
mat_software_aa_strength_vgui          "0"
mat_software_aa_tap_offset          "0"

prop_active_gib_limit             "0"
adsp_debug                "0"


   -- Multicore rendering tweaks --

mat_queue_mode                "2"
cl_threaded_bone_setup             "0"
cl_interp_threadmodeticks          "0"
cl_threaded_client_leaf_system          "0"
r_threaded_client_shadow_manager       "1"
r_threaded_particles             "1"
r_threaded_renderables             "1"
r_queued_decals             "0"
r_queued_post_processing          "1"
r_queued_ropes                "1"
mp_usehwmmodels             "-1"
mp_usehwmvcds                "-1"


   -- Nick --
name                   "nickname"

soundscape_flush
mat_savechanges
clear
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SkinSinge
Castaway


Posts : 139
Join date : 2009-09-26

PostSubject: Re: Casey Config for new source   Tue Sep 21, 2010 11:21 am

Want to make your game completely visually unattractive and not be able to enjoy the only good part about Counter Strike Source (Custom Sprays)? Use Casey's Config! cheers
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Kind.
Loser


Posts : 4
Join date : 2010-08-24
Location : Boston MA

PostSubject: Re: Casey Config for new source   Thu Sep 23, 2010 4:39 pm

that cfg isnt stable, and turns your games visual appeal into a big brown ball of poop Basketball

the multicore rendering settings @ the bottom are not geared for universal pc use.
using those settings on any pc can cause system instability and bluescreen.

the only good settings in there are the netcode settings.
and the cpu settings.

from there its all picking and choosing what u like.
heres my cfg



-- CPU settings --

r_3dnow "0"
r_sse2 "1"


-- Netcode settings --

cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101"
cl_downloadfilter "none"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "101"
rate "25000"
cl_crosshairscale "2020"
mat_monitorgamma "1.67"
cl_ragdoll_physics_enable "0"
fps_max "999"

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Puppet MasteR
Administrator
avatar

Posts : 79
Join date : 2009-08-23
Age : 37
Location : Bellevue, WA.

PostSubject: Re: Casey Config for new source   Tue Sep 28, 2010 1:25 pm

pUcKeR wrote:

blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_max "50"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"

-- CPU settings --

r_3dnow "0"
r_sse2 "1"


-- Netcode settings --

cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101"
cl_downloadfilter "none"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "101"
rate "35000"


-- Sound & volume --

cl_customsounds "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
volume "0.1"



-- HUD --

cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_min_ct "1"
cl_min_t "1"
cl_minmodels "1"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_righthand "0"
cl_wpn_sway_interp "0"
con_enable "1"
fps_max "1000"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"




-- CS:S Update Tweaks --

r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "7"
r_sse_s "1"

cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"

mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"

prop_active_gib_limit "0"
adsp_debug "0"


-- Multicore rendering tweaks --

mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"


-- Nick --
name "nickname"

soundscape_flush
mat_savechanges
clear[/code]

^^^^Don't get too excited, but that's the size of my penis
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PostSubject: Re: Casey Config for new source   

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Casey Config for new source
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